Eyes of A Tree
With this explorative project, it contributed to my learning for an industrial designer. It helped me think in more detail about how I want to communicate the purpose of the object through semantics, the duration of how an object is used, how to design something in its specific context, and how do I signal to users if this is intended to be something interactive?
SolidWorks, KeyShot, 3D Printer, Laser cutter, Photoshop
Physical prototyping, storyboarding, sketching
Pursuing an idea to capture
In Pittsburgh, I've had many dear memories at Schenley Park, a wooded nature trail with a beautiful botanical garden nearby. With this project, I wanted to capture my appreciation for this landmark by creating pinhole cameras that could embody this place, pinhole cameras that were a metaphor for the embodiment of a tree.
Designing objects that embody a tree and fulfills its purpose
I looked at artists such as Noguchi's ground sculptures and created wanted to create a series of pinhole cameras that not only reflects how it should be used, but also gives off the feeling of a tree.
Creating one camera and using it in real life
Designing something is quite different from actually making objects for use in real life. I had many adjustments from physically prototyping what I had created before I was able to effectively take images.
For example, I added thermal inserts to allow screws to fasten the front and back of my camera and also had to spray paint the insides later to ensure no light leaked into the camera other than the pinhole.
Adjusting filament web structure to allow thicker walls
Soldering thermal inserts
Failed images without spray paint
Spray painting inside of camera
To be continued... :)