Water Vessel
Overview
Used simple materials such as wood and rubber bands to explore hand versus material interactions that eventually lead to creating full scale foam models of water vessels that gave a new meaning to how a person uses water (the water vessel focuses on 3 main words: static, heavy, and sharp).
Timeline
December 2019 (4 weeks)
Tools Used
Foam, acrylic paint, hand-carving
Skills
Physical prototyping, mechanical sketching
The Challenge
How can we apply our understanding of human gesture to tell a use the function and usage of a form?
I wanted to create a water vessel for a specific purpose, for pouring water in this case, that has visual cues in how to use this form without direct communication. Being able to communicate this as an industrial designer is crucial. We need to be able to indicate to users in a clear fashion how something is used, otherwise, if it is unclear, users will think that the tools is not comfortable to use and will not establish a connection with a form.
Process
Exploring how form can create satisfying movements first


Sketches of hand relations and mechanism interactions


Exploring different "satisfying" mechanisms

Final mechanism




Translating working mechanism to its language form
Using this knowledge and applying it to a tool


Using the knowledge from the mechanism to prototype a new interaction for a water vessel


Form models that led to the final version

Water vessel interaction